But more importantly, it comes with an intensified focus on commercial applications – primarily based on the real-life feedback that gave the inventors some insight about the product’s sweet spot.
What Short and HP heard was that, while consumers were interested in the idea of blending and manipulating 2D and 3D content with Sprout, educators and businesses saw a much bigger upside for the product.
Teachers told us they wanted to use Sprout’s overhead cameras, scanners and projectors to present a blend of physical and digital content to students while enabling more cross-school collaboration. Retailers were interested in embedding Sprout in self-service kiosks that could be used to personalize customer experiences. And manufacturers imagined using Sprout to manage operations and maintain quality control on factory floors.
The feedback helped us to understand the commercial possibilities for Sprout, inspiring us to go back to the drawing board to tackle Sprout’s reinvention. Education, in particular, has huge potential, Short said.
“It introduces students to the notion of 3D, he said. “To be able to scan something quickly and generate custom 3D content that they can manipulate is so immersive and instantaneous that it allows the learning process to be more immediate, to understand why that would be of value. Whole curriculums are now being created around that.”
Sprout Pro G2 is a full redesign of Sprout, intended to appeal to schools and businesses. It’s now sleeker and smaller to fit on most desktops. Resolution on its two monitors – a standard upright and a horizontal Touch Mat – has been aligned with both at near-1080p specs. And the old passive stylus has been replaced with an Active Pen, allowing pressure sensitive digital inking for annotation and design. HP also added several software improvements, including tighter Windows 10 integration and Workspace tools for capturing 2D and 3D content and sharing it with third-party apps.
Short said much of the work on Sprout Pro G2 happened on the back end – with technical tweaks to make operating systems and applications work better together to improve user experience. In the end, all the improvements are about removing obstacles and enabling schools and businesses to work with digital and physical content as part of their core activities.
And of course, as they do that, HP will watch, learn and take guidance from these innovators.